摔角革命管理模式
Instead of taking shots in the ring, start calling the shots backstage! Assume control of a given promotion and set about making it your own by changing the gimmicks of the wrestlers. Then deploy your talent in cards of your own creation - complete with sophisticated ratings that measure the entertainment you're providing. As a fully playable wrestling management sim, it's also your responsibility to put the right person over in the right way at the right time for maximum impact! But with a locker room full of egos and rival promotions fighting to beat you in the ratings, your dream job could turn into a nightmare. Upgrade to "Pro" to start at a promotion of your choice with full privileges - such as hiring new talent. This also grants you access to the editor, where you can save your changes to all 350 characters across all 9 promotions to create your own universe. You can then enjoy acting out your own dream matches with no pressure in "Exhibition" mode with immortals who are always at full health. The following guide assumes that you are familiar with the basic controls from the previous game in the series: RATINGS The key ingredients to a "good" match are as follows: - The "Popularity" of the wrestlers involved determines how much the fans will care about their actions. It affects their overall enthusia for the match, as well as how much they will "pop" for key moments (such as a near fall). In some instances, it is "Strength" that determines how entertaining an attack is, etc. - The purple vial indicates whether there is a Face-Heel "chemistry" between a good guy and a bad guy. Without this, the match may lack meaning (although especially popular or talented wrestlers can overcome it). Wrestlers who are friends in real life may also have automatic chemistry. - The green scales indicate whether the match is evenly "balanced" or not. Fans will quickly lose interest if one person dominates and they are not convinced that anybody could win at any moment. It is important to keep an eye on the health meters and make sure there is some back-and-forth. - The clock grows increasingly solid, indicating that the match is running is too long. The fans have a limited attention span depending on the scale of the match. It is not impossible to make gains after boredom has set it, but it's certainly harder. Note that the last minute of a match ceases to be boring! Long-sighted bookers can use this for exciting time limit draws. - The skull & crosones indicates that the match is relying too much on extreme violence. Fans can become desensitized to this after a while and it will lose its impact. The damage is not permanent though, and faith can be restored if you lay off the weapons. - A flame around the rating indicates that there is an established rivalry that the fans are getting a kick out of seeing. This enhances their enthusia for the match - as well as providing pre-match "hype" (a better starting score). You can use promos to create rivalries if they do not happen naturally. - The overall score for a show is the average of all the matches on the card - with the "main event" being twice as significant as all the others. It is slightly more generous than the rating for a single match, as it is not expected that every match on the card will be a classic. A 5-star show may be one full of 4-star matches! I regret that there is more to this game than I could ever explain here! I hope you enjoy figuring some things out for yourself. * Please note this game depicts a fictitious universe and is not affiliated with any real wrestling promotions.
玩家評論
全部評論