導(dǎo) 可能有些玩家想知道榮譽(yù)騎士2君主的存檔怎么修改,那么下面小編就給大家?guī)?lái)榮譽(yù)騎士2君主存檔修改教程,感興趣的小伙伴一起來(lái)了解一下吧。 榮譽(yù)騎士2君主存檔修改教程 存檔修改教程: 存檔位置:C...

可能有些玩家想知道榮譽(yù)騎士2君主的存檔怎么修改,那么下面小編就給大家?guī)?lái)榮譽(yù)騎士2君主存檔修改教程,感興趣的小伙伴一起來(lái)了解一下吧。

榮譽(yù)騎士2君主存檔修改教程 榮譽(yù)騎士2君主怎么修改存檔數(shù)據(jù)

榮譽(yù)騎士2君主存檔修改教程

存檔修改教程:

存檔位置:C:/Users/%USERNAME%/AppData/LocalLow/BlackSeaGames/Sovereign/Saves/SinglePlayer

存檔名下world.txt 右鍵用Notepad++ 打開, 不要用自帶notepad因?yàn)槲募艽?/p>

1. 找我的地區(qū),修改礦

進(jìn)游戲切英文,找省份英文名,我蒙古霍爾木茲是hormuz

搜“Hormuz”,得,

Realm 11 //[11] Realm 11(Hormuz)

{

ReligionState

{

string religion_def = "Pagan"

}

FeaturesState

{

int count = 6

string feature_0 = "Coastal"

string feature_1 = "Cattle"

string feature_2 = "LimestoneDeposit"

string feature_3 = "MarbleDeposit"

string feature_4 = "DeepForests"

string feature_5 = "AmberDeposits"

}

CoreToKingdomsState

FeaturesState即礦,詞典翻譯得,

礦1:海邊

礦2:牛

礦3:石灰?guī)r

。。。等

———————————————————————————————————

2.加修道院城堡村子

自己加 “”Village XXXX“”,注意村子是連號(hào)的,要給他新號(hào)碼。新號(hào)碼從Village 2106起

村子有:

Monastery 修道院

Village 村莊

Farm 農(nóng)場(chǎng)

SheepFarm 羊場(chǎng)

Mine 礦場(chǎng)

生成村子:

系統(tǒng)會(huì)隨機(jī)生成小于等于最大值的村莊,因此如果村子數(shù)比最大值小,我們可以增加村子。同時(shí)地區(qū)的礦資源也只有在村子有礦場(chǎng)時(shí)生效

替換村子:

替換村子的話,注意要修改上下兩行

我們搜伊斯法罕Ispahan

A. 伊斯法罕村1

Village 1915 //[1915] Village in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Village"

}

DefenderBonusCacheState

{

int siege_defense_garrison_manpower = 0

int siege_defense_temp_defender_manpower = 0

int levy_manpower = 0

int levy_squads = 0

int excess_levy_manpower = 0

int town_guard_squads = 0

int excess_town_guard_manpower = 0

int worker_squads = 1

int excess_worker_manpower = 0

}

}

B. 伊斯法罕村2

Village 1748 //[1748] Village in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Village"

}

DefenderBonusCacheState

{

int siege_defense_garrison_manpower = 0

int siege_defense_temp_defender_manpower = 0

int levy_manpower = 0

int levy_squads = 0

int excess_levy_manpower = 0

int town_guard_squads = 0

int excess_town_guard_manpower = 0

int worker_squads = 1

int excess_worker_manpower = 0

}

}

C. 伊斯法罕農(nóng)場(chǎng)1

Village 1752 //[1752] Farm in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Farm"

}

}

Village 1915 //[1915] Village in 70:Ispahan (409:Mongols)

指的是 村子1915號(hào),70號(hào):伊斯法罕(409號(hào):蒙古)

在伊斯法罕的新村子即為:

Village XXXX //[XXXX] Village in 70:Ispahan (409:Mongols)

....

在伊斯法罕的新農(nóng)場(chǎng)即為:

Village XXXX //[XXXX] Farm in 70:Ispahan (409:Mongols)

{

TypeState

{

string type = "Farm"

}

}

榮譽(yù)騎士2君主存檔修改教程 榮譽(yù)騎士2君主怎么修改存檔數(shù)據(jù)