導(dǎo) 絕地求生對(duì)于電腦有一定的要求,很多低配置的玩家最關(guān)心的是怎么優(yōu)化電腦,使游戲運(yùn)營(yíng)更順暢。那么低配玩家要怎么優(yōu)化呢?九游小編為大家介紹。 《絕地求生大逃殺》低配優(yōu)化圖文詳細(xì)教程 第一步,到steam...

絕地求生對(duì)于電腦有一定的要求,很多低配置的玩家最關(guān)心的是怎么優(yōu)化電腦,使游戲運(yùn)營(yíng)更順暢。那么低配玩家要怎么優(yōu)化呢?九游小編為大家介紹。

《絕地求生大逃殺》低配優(yōu)化圖文詳細(xì)教程

第一步,到steam庫(kù)中,選擇絕地求生游戲右鍵調(diào)出菜單點(diǎn)擊(屬性),在點(diǎn)擊(設(shè)置啟動(dòng)選項(xiàng)),

輸入:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4

:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES

(之前有人說(shuō)刪除-sm4游戲fps還會(huì)提升一下,具體自己選擇)

步驟2,首先進(jìn)入C盤(pán)文件夾,點(diǎn)選項(xiàng)>勾選顯示隱藏文件。

然后根據(jù)路徑進(jìn)入此文件夾:C:\庫(kù)\(涂黑部分為你的計(jì)算機(jī)或用戶名稱)\AppData\Local\TslGame\Saved\Config\WindowsNoEditor,進(jìn)入此文件夾后會(huì)看到如下INI文件

步驟3,開(kāi)始更改ini文件。首先右鍵取消勾選(只讀)如圖,然后應(yīng)用確定。

然后打開(kāi)(GameUserSettings.ini)文件,復(fù)制粘貼以下內(nèi)容并進(jìn)行替換

[ScalabilityGroups]

sg.ResolutionQuality=70

sg.ViewDistanceQuality=0

sg.AntiAliasingQuality=0

sg.ShadowQuality=0

sg.PostProcessQuality=0

sg.TextureQuality=0

sg.EffectsQuality=0

sg.FoliageQuality=0

sg.TrueSkyQuality=0

sg.GroundClutterQuality=0

sg.IBLQuality=0

sg.HeightFieldShadowQuality=0

然后保存就行

sg.ResolutionQuality=70 此內(nèi)容是分辨率品質(zhì)自己可以改,從上到下依次是,1.分辨率品質(zhì)2.視野范圍3.抗鋸齒4.陰影效果5.后處理(類似站地里的選項(xiàng))6.紋理7.特效質(zhì)量8.樹(shù)葉質(zhì)量或者密度吧9.天空質(zhì)量10.地面品質(zhì)。

步驟4,選擇第2個(gè)ini文件(Engine.ini)右鍵取消勾選只讀。

[Core.System]

Paths=../../../Engine/Content

Paths=%GAMEDIR%Content

Paths=../../../Engine/Plugins/OceanPlugin/Content

Paths=../../../Engine/Plugins/Mutable/Content

Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content

Paths=../../../Engine/Plugins/RoadEditor/Content

Paths=../../../Engine/Plugins/2D/Paper2D/Content

Paths=../../../Engine/Plugins/Wwise/Content

[/script/engine.engine]

bSmoothFrameRate=true

MinDesiredFrameRate=60

SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))

MaxPixelShaderAdditiveComplexityCount=128

MaxES2PixelShaderAdditiveComplexityCount=45

TimeBetweenPurgingPendingKillObjects=30

bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]

r.SeparateTranslucency=False

r.CustomDepth=1

r.DefaultFeature.Bloom=False

r.DefaultFeature.AmbientOcclusion=False

r.DefaultFeature.AmbientOcclusionStaticFraction=False

r.DefaultFeature.MotionBlur=False

r.DefaultFeature.LensFlare=False

r.DefaultFeature.AntiAliasing=0

r.ViewDistanceScale=1

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=1

r.Shadow.MaxResolution=256

r.Shadow.RadiusThreshold=0.1

r.Shadow.DistanceScale=0.1

r.Shadow.CSM.TransitionScale=0

r.DistanceFieldShadowing=0

r.DistanceFieldAO=0

r.DepthOfFieldQuality=0

r.RenderTargetPoolMin=300

r.LensFlareQuality=0

r.SceneColorFringeQuality=0

r.EyeAdaptationQuality=0

r.FastBlurThreshold=0

r.Upscale.Quality=1

r.TonemapperQuality=0

r.RefractionQuality=0

r.SSR.Quality=0

r.SceneColorFormat=3

r.TranslucencyVolumeBlur=0

r.MaterialQualityLevel=0

r.SSS.Scale=0

r.SSS.SampleSet=0

r.EmitterSpawnRateScale=0.75

步驟5,打開(kāi)第3個(gè)ini文件(Scalability.ini)依舊取消勾選只讀,粘貼以下全部?jī)?nèi)容。

(以下這些內(nèi)容只在最低配置中應(yīng)用)

[ScalabilitySettings]

PerfIndexValues_ResolutionQuality="50 50 50 50"

[AntiAliasingQuality@0]

r.MSAA.CompositingSampleCount=1

[ViewDistanceQuality@0]

r.SkeletalMeshLODBias=5

[ShadowQuality@0]

r.LightFunctionQuality=0

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=0

r.Shadow.MaxResolution=32

r.Shadow.RadiusThreshold=0.24

r.Shadow.DistanceScale=0.1

[PostProcessQuality@0]

r.DepthOfFieldQuality=0

r.RenderTargetPoolMin=200

r.Upscale.Quality=0

[TextureQuality@0]

r.MaxAnisotropy=0

[EffectsQuality@0]

r.TranslucencyLightingVolumeDim=1

r.RefractionQuality=0

r.SceneColorFormat=3

[FoliageQuality@0]

r.ParticleLightQuality=0

然后保存。

最后把3個(gè)ini文件 恢復(fù)勾選“只讀"。

步驟5,F(xiàn)OV選項(xiàng)開(kāi)啟或者關(guān)閉,

打開(kāi)Engine.ini文件,在最下方粘貼以下內(nèi)容。

[/script/engine.localplayer]

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV