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饑荒保衛(wèi)鳥(niǎo)巢和布谷鳥(niǎo)轉(zhuǎn)盤玩法攻略
所有的內(nèi)容全部都是圍繞著開(kāi)局就可以看到的良羽鴉展開(kāi),我們?cè)谒浇梢越怄i一個(gè)科技叫鴉年華樹(shù)苗,消耗一個(gè)金塊和三個(gè)種子即可制作,將鴉年華樹(shù)苗放到地面上然后左鍵鳴響...[詳情]
布谷鳥(niǎo)
Battle your friends or neighbours in this great multiplayer sniper challenge! What is "Cuckoo" about? - Tactical real world, real time multiplayer shooter - Buildings can be used to take cover - GPS keeps track of the player positions - Real maps serve as playground - Realistic trajectory and ballistics - No annoying Ads Game modes - Last man standing multiplayer mode (up to 4 players) - Target practice (Tutorial) - Moving practice target during multiplayer warmup (place it by tapping on the map) - Range record leaderboards (practice and mutliplayer separated) Your equipment - Dragunov Sniper Rifle with PSO-1 scope - 7N1 (7.62×54mmR) sniping load - Map with some useful information on angles and distances towards you opponents - Bullet tracing on the map PLAY OUTSIDE IN MULTIPLAYER GAMES TO HAVE A MORE PLEASANT EXPERIENCE (since the GPS does not work in buildings) IF ANGLES SEEM UNRELIABLE MOVE YOUR DEVICE AROUND (lying 8) TO RECALIBRATE Additional Information OpenStreetMaps (Odroid and Overpass API) are used for the map and building calculations. Symbols for true and practice range records from http://www.flickr.com/photos/west_point/ - Cadet Leadership Development Training, http://www.flickr.com/photos/soldierediacenter/ - Observation post. Functional graphics are taken from http://www.flickr.com/photos/dvids/ - Snipers Compete in Sniper Stalking Event, the logo is a composition of a work by http://www.flickr.com/photos/kaysse/ - Camouflage and http://www.flickr.com/photos/dvanzuijlekom/ - Izhmash Tigr-308. All are licensed under a Creative Commons Attribution License except the Izmash Tigr-308 which is licensed under CC BY-SA. See http://creativecommons.org/licenses/by/3.0/ for details. Please read the following if you don't know what to do in the multiplayer sniper challenge or want to know all the details about the game. Rules for Multiplayer games and PSO-1 scope - Playing in the multiplayer mode will automatically match you with other players in your area - The game starts when all players are ready and ends when no more than one player is alive (earlier for those who got killed during the game) - Each player has a target assigned to him/her which will disappear at the beginning of the game. During the game, players can tap on the map every second to scan a certain area for opponents which reveals the target and shows additional information on angle and distance. - The buildings in a 300m radius around the middle of the players are colored in green and can be used to take cover - Red connections between you and your opponent tell you that the target is currently not in line of sight - A red circle on the map shows you where the last bullet hit (ground, wall or target) - Bullets can strike through a single wall to prevent hiding in buildings for too long and to simulate windows or holes. - Bullets can be shot over walls (10m height is assumed for every building) - Roofs don't count as walls - Muzzle height of your weapon is 1.5m - Don't get frustrated if you can't always hit your targets, this might be due to bad sensor accuracy or moving targets, always watch the bearing and distance and align correctly to the PSO-1 scope , i.e. use the correct chevrons for targets at distances 200m, 400m, 600m, 800m------------------. - The correct chevron to be used can differ from device to device in multiplayer games, because of the max. zoom available but in the tutorial the rangefinder is correct, so for the practice target (which is 1.7m high) the 2nd top chevron must be used if it is 400m away - Unlike in the tutorial or during warmup, targets will disappear in the camera view in multiplayer mode. You can set the ground (enemy zero) to a different altitude/pitch by hitting the button in the lower right corner while in the camera view. Nevertheless, buildings are assumed to be along that line, i.e. you won't be able to actually shoot higher or lower or above walls that way, it's just for aiming purpose. Have Fun! 在這個(gè)偉大的多人狙擊挑戰(zhàn)你的朋友或鄰居戰(zhàn)斗! 什么是“咕咕”有關(guān)? - 戰(zhàn)術(shù)現(xiàn)實(shí)世界中,實(shí)時(shí)的多人射擊游戲 - 樓宇可以用來(lái)蓋 - GPS跟蹤球員的位置 - 地圖作為操場(chǎng) - 現(xiàn)實(shí)和彈道軌跡 - 無(wú)煩人的廣告 游戲模式 - 最后男子站在多人模式(最多4個(gè)玩家) - 目標(biāo)的做法(教程) - 移動(dòng)在多人熱身練習(xí)目標(biāo)(將其放置在地圖上通過(guò)點(diǎn)擊) - 范圍紀(jì)錄排行榜(實(shí)踐和mutliplayer分離) 你的裝備 - 德拉古諾夫狙擊步槍PSO-1范圍 - 7N1(7.62×54mmR)的狙擊的負(fù)載 - 一些有用的信息對(duì)你的對(duì)手的角度和距離的地圖 - 子彈在地圖上追蹤 在外面玩在多人游戲中,有一個(gè)更愉快的體驗(yàn) (因?yàn)镚PS不工作的建筑物) IF角度似乎是不可靠的移動(dòng)裝置時(shí)左右(臥8)重新校準(zhǔn) 附加信息 使用OpenStreetMaps(Odroid立交橋API)用于地圖和建筑計(jì)算。 從http://www.flickr.com/photos/west_point/的真實(shí)和練習(xí)場(chǎng)記錄的符號(hào) - 學(xué)員領(lǐng)導(dǎo)能力發(fā)展培訓(xùn),http://www.flickr.com/photos/soldierediacenter/ - 觀察哨。 功能圖形從http://www.flickr.com/photos/dvids/ - 狙擊手競(jìng)爭(zhēng)狙擊手盯梢事件中,標(biāo)志是組成工作http://www.flickr.com/photos/kaysse/ - 偽裝和http://www.flickr.com/photos/dvanzuijlekom/ - 伊孜瑪什TIGR-308。所有的授權(quán)下知識(shí)共享署名許可除了Izmash的TIGR-308 CC BY-SA授權(quán)下。細(xì)節(jié)見(jiàn)http://creativecommons.org/licenses/by/3.0/。 請(qǐng)閱讀以下內(nèi)容,如果你不知道該怎么做,在多人狙擊挑戰(zhàn)或想知道關(guān)于游戲的所有細(xì)節(jié)。 多人游戲和PSO-1范圍規(guī)則 - 在多人模式下播放會(huì)自動(dòng)匹配你與其他玩家在您的區(qū)域 - 游戲開(kāi)始時(shí),所有玩家都準(zhǔn)備和結(jié)束時(shí),不超過(guò)一個(gè)球員是活的(對(duì)于那些誰(shuí)在比賽期間被殺害的早期) - 每個(gè)玩家有一個(gè)目標(biāo)分配給他/她的游戲開(kāi)始時(shí)會(huì)消失。在游戲中,玩家可以點(diǎn)擊在地圖上每一秒掃描某一個(gè)地區(qū)對(duì)手,從而揭示了目標(biāo),并顯示附加信息的角度和距離。 - 建筑物300米半徑的球員圍在中間的顏色是綠色的,可以用來(lái)蓋 - 紅之間的連接你和你的對(duì)手告訴你,目前的目標(biāo)是不是在視線范圍 - 在地圖上顯示一個(gè)紅色圓圈,其中最后一顆子彈擊中(地面,墻面或目標(biāo)) - 子彈可以通過(guò)一個(gè)單一的墻壁罷工防止躲藏在建筑物太久,來(lái)模擬窗口或孔。 - 子彈可以射過(guò)來(lái)墻壁(10m高度假定為每建筑) - 屋頂不算作墻壁, - 你的武器??槍口高度為1.5m - 不要沮喪,如果你不能總是打你的目標(biāo),這可能是由于傳感器的精度不好或移動(dòng)目標(biāo),總是看的方位和距離,并正確對(duì)齊的PSO-1范圍內(nèi),即使用正確的V形目標(biāo)距離200米,400米,600米800米------------------。 - 要使用正確的字形可以從設(shè)備到設(shè)備在多人游戲中的有所不同,因?yàn)樽畲蟆?捎米兘?,但在本教程測(cè)距儀是正確的,所以如果是400米,必須使用第二頂字形的實(shí)踐目標(biāo)(這是高1.7米) - 不像在本教程中,或在熱身過(guò)程中,目標(biāo)會(huì)消失在攝像頭視野中的多人模式。您可以設(shè)置在地面(敵人的零)到不同的高度/間距擊中按鈕在右下角,而在攝像頭視圖。 然而,建筑物假設(shè)是沿著這條線,即你將無(wú)法實(shí)際拍攝高于或低于或高于墻,它只是瞄準(zhǔn)目的。 玩得開(kāi)心!
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